Difference between revisions of "Combat"
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== Fighting in hyper space == | == Fighting in hyper space == | ||
Fighting in hyper is an essential skill. You have two forms of attack while in hyper space. [[Torpedo]]es and [[Missiles]] These war heads can be loaded with you fuel reserves to unleash a devastating attack. You can select how much fuel to charge your war head with by selecting between min and max. | Fighting in hyper is an essential skill. You have two forms of attack while in hyper space. [[Torpedo]]es and [[Missiles]] These war heads can be loaded with you fuel reserves to unleash a devastating attack. You can select how much fuel to charge your war head with by selecting between min and max. | ||
− | [[File:Missleandwarheadpower.PNG |300px|thumb|left| select your warheads strength.]] | + | [[File:Missleandwarheadpower.PNG |300px|thumb|frameless|left| select your warheads strength.]] |
− | '''Torpedoes''' are a line of sight | + | '''Torpedoes''' are a line of sight weapon and ignore shields if hit is made. Torpedoes explode on contact and have splash damage. Torpedoes do not track. You can enter torpedo mode by selecting it from your navigation console while in hyperspace. |
− | [[File:Torpedomode.PNG |200px|thumb|left| Torpedo mode.]] | + | [[File:Torpedomode.PNG |200px|thumb|frameless|left| Torpedo mode.]] |
[[File:Torpedmodebtn.PNG |200px|thumb|left| Torpedo mode.]] | [[File:Torpedmodebtn.PNG |200px|thumb|left| Torpedo mode.]] | ||
− | '''Missiles''' missiles are similar to torpedoes in that they can be fired in hyperspace. However | + | '''Missiles''' missiles are similar to torpedoes in that they can be fired in hyperspace. However missiles are signature locking and can chase an enemy into a system. Missiles will damage shields first with the remaining splash damage passing through to a ships hull. |
Revision as of 20:58, 4 July 2019
Fighting in Normal Space
Most ships are mounted with two turrets, one fore and one aft, each firing a very laser. Each turret has about a 230 gradiant field of fire, so targets to the side of the ship can be fired upon by both turrets. To aim a turret, enter the lock command or press the lock button after selecting a target from the list of ships within range.
If a successful lock is made you may fire your lasers by pressing the Fire button. After firing the lasers must go through a recharge phase. Indicated next to the fire button and only appears when a ship is locked. You may fire before the recharge is complete to fire a less powerful shot. This is useful for making the kill shot.
Fighting in hyper space
Fighting in hyper is an essential skill. You have two forms of attack while in hyper space. Torpedoes and Missiles These war heads can be loaded with you fuel reserves to unleash a devastating attack. You can select how much fuel to charge your war head with by selecting between min and max.
Torpedoes are a line of sight weapon and ignore shields if hit is made. Torpedoes explode on contact and have splash damage. Torpedoes do not track. You can enter torpedo mode by selecting it from your navigation console while in hyperspace.
Missiles missiles are similar to torpedoes in that they can be fired in hyperspace. However missiles are signature locking and can chase an enemy into a system. Missiles will damage shields first with the remaining splash damage passing through to a ships hull.