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	<title>Galaxicus - User contributions [en]</title>
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	<updated>2026-05-06T13:43:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=399</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=399"/>
		<updated>2023-08-26T21:14:06Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
NOTE: Core systems have a 50 hull limit, Rim has a 75 hull limit and Frontier has a 500 hull limit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||85760     ||83   ||242560    ||123   ||498560    ||163  ||754560&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||88960     ||84   ||248960    ||124   ||504960    ||164  ||760960&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||92160     ||85   ||255360    ||125   ||511360    ||165  ||767360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||95360     ||86   ||261760    ||126   ||517760    ||166  ||773760&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||98560     ||87   ||268160    ||127   ||524160    ||167  ||780160&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||101760     ||88   ||274560    ||128   ||530560    ||168  ||786560&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||104960     ||89   ||280960    ||129   ||536960    ||169  ||792960&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||108160     ||90   ||287360    ||130   ||543360    ||170  ||799360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||111360     ||91   ||293760    ||131  ||549760    ||171  ||805760&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||114560     ||92   ||300160    ||132  ||556160    ||172  ||812160&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||117760     ||93   ||306560    ||133  ||562560    ||173  ||818560&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||120960     ||94   ||312960    ||134  ||568960    ||174  ||824960&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||124160     ||95   ||319360    ||135  ||575360   || 175  ||831360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||127360     ||96   ||325760    ||136  ||581760   || 176 ||837760&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||130560     ||97   ||332160    ||137  ||588160    ||177  ||844160&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||133760     ||98   ||338560    ||138  ||594560    ||178  ||850560&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||136960     ||99   ||344960    ||139  ||600960    ||179  ||856960&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||140160    ||100   ||351360    ||140  ||607360    ||180  ||863360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||143360    ||101   ||357760    ||141  ||613760    ||181  ||869760&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||146560    ||102   ||364160    ||142  ||620160    ||182  ||876160&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||149760    ||103   ||370560    ||143  ||626560    ||183  ||882560&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||152960    ||104   ||376960    ||144  ||632960    ||184  ||888960&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||156160    ||105   ||383360    ||145  ||639360    ||185  ||895360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||159360    ||106   ||389760    ||146  ||645760    ||186  ||901760&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||162560    ||107   ||396160    ||147  ||652160    ||187  ||908160&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||165760    ||108   ||402560    ||148  ||658560    ||188  ||914560&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||168960    ||109   ||408960    ||149  ||664960    ||189  ||920960&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||172160    ||110   ||415360    ||150  ||671360    ||190  ||927360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||175360    ||111   ||421760    ||151  ||677760    ||191  ||933760&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||178560    ||112   ||428160    ||152  ||684160    ||192  ||940160&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||181760    ||113   ||434560    ||153  ||690560    ||193  ||946560&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||184960    ||114   ||440960    ||154  ||696960    ||194  ||952960&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||191360    ||115   ||447360    ||155  ||703360    ||195  ||959360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||197760    ||116   ||453760    ||156  ||709760    ||196  ||965760&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||204160    ||117   ||460160    ||157  ||716160    ||197  ||972160&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||210560    ||118   ||466560    ||158  ||722560    ||198  ||978560&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||216960    ||119   ||472960    ||159  ||728960    ||199  ||984960&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||223360    ||120  ||479360    ||160  ||735360    ||200  ||991360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||229760    ||121   ||485760    ||161  ||741760&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||236160    ||122   ||492160    ||162  ||748160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=398</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=398"/>
		<updated>2023-06-03T15:53:32Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Step 3: The final calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living.  Over time consumer goods break allowing colonists to repurchase a new item.&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
The used consumer goods remain for the new owner.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
*Minus Loan&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible for a very large loan zero out a planet score&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=397</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=397"/>
		<updated>2023-06-03T15:52:07Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living.  Over time consumer goods break allowing colonists to repurchase a new item.&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
The used consumer goods remain for the new owner.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
*Minus Loan&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=396</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=396"/>
		<updated>2023-05-13T00:12:12Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* When a planet changes owners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living.  Over time consumer goods break allowing colonists to repurchase a new item.&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
The used consumer goods remain for the new owner.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=395</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=395"/>
		<updated>2023-05-13T00:03:32Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* How consumer goods are consumed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living.  Over time consumer goods break allowing colonists to repurchase a new item.&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=394</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=394"/>
		<updated>2023-05-13T00:01:50Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Example and inner workings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=393</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=393"/>
		<updated>2023-05-12T23:14:24Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Example and inner workings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
Note: Consumer goods break and need to be replaced over time.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=392</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=392"/>
		<updated>2023-05-12T23:14:03Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Example and inner workings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
Note: Consumer goods now break and can be replaced over time.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=391</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=391"/>
		<updated>2023-05-12T23:11:38Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Example and inner workings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=390</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=390"/>
		<updated>2023-05-12T22:21:33Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Step 1: The value of the planet is calculated */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry, but never more than the total colonists on the planet.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time (1 week real time) for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=389</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=389"/>
		<updated>2023-05-12T22:13:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Step 3: The final calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time (1 week real time) for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists&lt;br /&gt;
*SOL times troops times 75%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=388</id>
		<title>Planet Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=388"/>
		<updated>2019-10-31T02:30:47Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Ship_Yards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Management is one of the key [[Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Ratings]]=&lt;br /&gt;
The planet&amp;#039;s rating will have a major effect on any colony to established on a planet.&lt;br /&gt;
&lt;br /&gt;
=Colony production=&lt;br /&gt;
==[[Agriculture]]==&lt;br /&gt;
Agriculture industry grows the [[food]] for the colony&lt;br /&gt;
&lt;br /&gt;
==[[Armaments]]==&lt;br /&gt;
Armaments factories builds the weapons for ships&lt;br /&gt;
&lt;br /&gt;
==[[Basic_Industry]]==&lt;br /&gt;
Basic Industry builds the equipment for the other factories&lt;br /&gt;
&lt;br /&gt;
==[[Civilian Factories]]==&lt;br /&gt;
Civilian Factories creates [[consumer goods]] which influences the happiness of the colony&lt;br /&gt;
&lt;br /&gt;
The Civilian Factories are concerned with the production of consumer goods. These products are&lt;br /&gt;
essential, and form the basis for a happy colony. In addition, consumer goods are one of the most&lt;br /&gt;
profitable, and easiest, exports.&lt;br /&gt;
&lt;br /&gt;
==[[Construction]]==&lt;br /&gt;
Creates houses for both civilians and troops on the colony&lt;br /&gt;
&lt;br /&gt;
==[[Government]]==&lt;br /&gt;
The civilian government that runs the colony and collects your taxes.&lt;br /&gt;
&lt;br /&gt;
==[[Mining]] and Refinery robots==&lt;br /&gt;
Mines the minerals and metals on the planet based on the metal rating.&lt;br /&gt;
&lt;br /&gt;
Once the ore is extracted refinery robots turn the ore into metals to be used by construction and factories.&lt;br /&gt;
&lt;br /&gt;
==[[Ship_Yards]]==&lt;br /&gt;
The ship yards will build defenses and a dry dock for the colony.&lt;br /&gt;
&lt;br /&gt;
Ship Yards are explained in detail on this page [[Ship_Yards]]&lt;br /&gt;
&lt;br /&gt;
==[[Unemployment]]==&lt;br /&gt;
When there is not enough capacity in an industry these people are displaced and collect unemployment wages.&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Score]]=&lt;br /&gt;
The planet&amp;#039;s score will be based on several factors including the [[Standard_Of_Living]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]][[Category:Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]] [[:Category:Basic_Skills]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=387</id>
		<title>Planet Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=387"/>
		<updated>2019-10-31T02:29:56Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Management is one of the key [[Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Ratings]]=&lt;br /&gt;
The planet&amp;#039;s rating will have a major effect on any colony to established on a planet.&lt;br /&gt;
&lt;br /&gt;
=Colony production=&lt;br /&gt;
==[[Agriculture]]==&lt;br /&gt;
Agriculture industry grows the [[food]] for the colony&lt;br /&gt;
&lt;br /&gt;
==[[Armaments]]==&lt;br /&gt;
Armaments factories builds the weapons for ships&lt;br /&gt;
&lt;br /&gt;
==[[Basic_Industry]]==&lt;br /&gt;
Basic Industry builds the equipment for the other factories&lt;br /&gt;
&lt;br /&gt;
==[[Civilian Factories]]==&lt;br /&gt;
Civilian Factories creates [[consumer goods]] which influences the happiness of the colony&lt;br /&gt;
&lt;br /&gt;
The Civilian Factories are concerned with the production of consumer goods. These products are&lt;br /&gt;
essential, and form the basis for a happy colony. In addition, consumer goods are one of the most&lt;br /&gt;
profitable, and easiest, exports.&lt;br /&gt;
&lt;br /&gt;
==[[Construction]]==&lt;br /&gt;
Creates houses for both civilians and troops on the colony&lt;br /&gt;
&lt;br /&gt;
==[[Government]]==&lt;br /&gt;
The civilian government that runs the colony and collects your taxes.&lt;br /&gt;
&lt;br /&gt;
==[[Mining]] and Refinery robots==&lt;br /&gt;
Mines the minerals and metals on the planet based on the metal rating.&lt;br /&gt;
&lt;br /&gt;
Once the ore is extracted refinery robots turn the ore into metals to be used by construction and factories.&lt;br /&gt;
&lt;br /&gt;
==[[Ship_Yards]]==&lt;br /&gt;
The ship yards will build defenses and a dry dock for the colony.&lt;br /&gt;
&lt;br /&gt;
[[Ship_Yards]]&lt;br /&gt;
&lt;br /&gt;
==[[Unemployment]]==&lt;br /&gt;
When there is not enough capacity in an industry these people are displaced and collect unemployment wages.&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Score]]=&lt;br /&gt;
The planet&amp;#039;s score will be based on several factors including the [[Standard_Of_Living]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]][[Category:Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]] [[:Category:Basic_Skills]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=386</id>
		<title>Planet Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Management&amp;diff=386"/>
		<updated>2019-10-31T02:29:22Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Ship_Yards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Management is one of the key [[Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Ratings]]=&lt;br /&gt;
The planet&amp;#039;s rating will have a major effect on any colony to established on a planet.&lt;br /&gt;
&lt;br /&gt;
=Colony production=&lt;br /&gt;
==[[Agriculture]]==&lt;br /&gt;
Agriculture industry grows the [[food]] for the colony&lt;br /&gt;
&lt;br /&gt;
==[[Armaments]]==&lt;br /&gt;
Armaments factories builds the weapons for ships&lt;br /&gt;
&lt;br /&gt;
==[[Basic_Industry]]==&lt;br /&gt;
Basic Industry builds the equipment for the other factories&lt;br /&gt;
&lt;br /&gt;
==[[Civilian Factories]]==&lt;br /&gt;
Civilian Factories creates [[consumer goods]] which influences the happiness of the colony&lt;br /&gt;
&lt;br /&gt;
The Civilian Factories are concerned with the production of consumer goods. These products are&lt;br /&gt;
essential, and form the basis for a happy colony. In addition, consumer goods are one of the most&lt;br /&gt;
profitable, and easiest, exports.&lt;br /&gt;
&lt;br /&gt;
==[[Construction]]==&lt;br /&gt;
Creates houses for both civilians and troops on the colony&lt;br /&gt;
&lt;br /&gt;
==[[Government]]==&lt;br /&gt;
The civilian government that runs the colony and collects your taxes.&lt;br /&gt;
&lt;br /&gt;
==[[Mining]] and Refinery robots==&lt;br /&gt;
Mines the minerals and metals on the planet based on the metal rating.&lt;br /&gt;
&lt;br /&gt;
Once the ore is extracted refinery robots turn the ore into metals to be used by construction and factories.&lt;br /&gt;
&lt;br /&gt;
==[[Ship_Yards]]==&lt;br /&gt;
The ship yards will build defenses and a dry dock for the colony.&lt;br /&gt;
&lt;br /&gt;
https://wiki.galaxicus.com/index.php?title=Ship_Yards&lt;br /&gt;
&lt;br /&gt;
==[[Unemployment]]==&lt;br /&gt;
When there is not enough capacity in an industry these people are displaced and collect unemployment wages.&lt;br /&gt;
&lt;br /&gt;
=[[Planet_Score]]=&lt;br /&gt;
The planet&amp;#039;s score will be based on several factors including the [[Standard_Of_Living]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]][[Category:Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]] [[:Category:Basic_Skills]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=385</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=385"/>
		<updated>2019-10-31T02:06:44Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Updated for V1.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||85760     ||83   ||242560    ||123   ||498560    ||163  ||754560&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||88960     ||84   ||248960    ||124   ||504960    ||164  ||760960&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||92160     ||85   ||255360    ||125   ||511360    ||165  ||767360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||95360     ||86   ||261760    ||126   ||517760    ||166  ||773760&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||98560     ||87   ||268160    ||127   ||524160    ||167  ||780160&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||101760     ||88   ||274560    ||128   ||530560    ||168  ||786560&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||104960     ||89   ||280960    ||129   ||536960    ||169  ||792960&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||108160     ||90   ||287360    ||130   ||543360    ||170  ||799360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||111360     ||91   ||293760    ||131  ||549760    ||171  ||805760&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||114560     ||92   ||300160    ||132  ||556160    ||172  ||812160&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||117760     ||93   ||306560    ||133  ||562560    ||173  ||818560&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||120960     ||94   ||312960    ||134  ||568960    ||174  ||824960&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||124160     ||95   ||319360    ||135  ||575360   || 175  ||831360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||127360     ||96   ||325760    ||136  ||581760   || 176 ||837760&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||130560     ||97   ||332160    ||137  ||588160    ||177  ||844160&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||133760     ||98   ||338560    ||138  ||594560    ||178  ||850560&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||136960     ||99   ||344960    ||139  ||600960    ||179  ||856960&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||140160    ||100   ||351360    ||140  ||607360    ||180  ||863360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||143360    ||101   ||357760    ||141  ||613760    ||181  ||869760&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||146560    ||102   ||364160    ||142  ||620160    ||182  ||876160&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||149760    ||103   ||370560    ||143  ||626560    ||183  ||882560&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||152960    ||104   ||376960    ||144  ||632960    ||184  ||888960&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||156160    ||105   ||383360    ||145  ||639360    ||185  ||895360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||159360    ||106   ||389760    ||146  ||645760    ||186  ||901760&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||162560    ||107   ||396160    ||147  ||652160    ||187  ||908160&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||165760    ||108   ||402560    ||148  ||658560    ||188  ||914560&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||168960    ||109   ||408960    ||149  ||664960    ||189  ||920960&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||172160    ||110   ||415360    ||150  ||671360    ||190  ||927360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||175360    ||111   ||421760    ||151  ||677760    ||191  ||933760&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||178560    ||112   ||428160    ||152  ||684160    ||192  ||940160&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||181760    ||113   ||434560    ||153  ||690560    ||193  ||946560&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||184960    ||114   ||440960    ||154  ||696960    ||194  ||952960&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||191360    ||115   ||447360    ||155  ||703360    ||195  ||959360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||197760    ||116   ||453760    ||156  ||709760    ||196  ||965760&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||204160    ||117   ||460160    ||157  ||716160    ||197  ||972160&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||210560    ||118   ||466560    ||158  ||722560    ||198  ||978560&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||216960    ||119   ||472960    ||159  ||728960    ||199  ||984960&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||223360    ||120  ||479360    ||160  ||735360    ||200  ||991360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||229760    ||121   ||485760    ||161  ||741760&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||236160    ||122   ||492160    ||162  ||748160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=384</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=384"/>
		<updated>2019-10-31T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||85760     ||83   ||242560    ||123   ||498560    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||88960     ||84   ||248960    ||124   ||504960    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||92160     ||85   ||255360    ||125   ||511360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||95360     ||86   ||261760    ||126   ||517760    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||98560     ||87   ||268160    ||127   ||524160    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||101760     ||88   ||274560    ||128   ||530560    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||104960     ||89   ||280960    ||129   ||536960    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||108160     ||90   ||287360    ||130   ||543360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||111360     ||91   ||293760    ||131  ||549760    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||114560     ||92   ||300160    ||132  ||556160    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||117760     ||93   ||306560    ||133  ||562560    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||120960     ||94   ||312960    ||134  ||568960    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||124160     ||95   ||319360    ||135  ||575360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||127360     ||96   ||325760    ||136  ||581760   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||130560     ||97   ||332160    ||137  ||588160    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||133760     ||98   ||338560    ||138  ||594560    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||136960     ||99   ||344960    ||139  ||600960    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||140160    ||100   ||351360    ||140  ||607360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||143360    ||101   ||357760    ||141  ||613760    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||146560    ||102   ||364160    ||142  ||620160    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||149760    ||103   ||370560    ||143  ||626560    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||152960    ||104   ||376960    ||144  ||632960    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||156160    ||105   ||383360    ||145  ||639360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||159360    ||106   ||389760    ||146  ||645760    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||162560    ||107   ||396160    ||147  ||652160    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||165760    ||108   ||402560    ||148  ||658560    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||168960    ||109   ||408960    ||149  ||664960    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||172160    ||110   ||415360    ||150  ||671360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||175360    ||111   ||421760    ||151  ||677760    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||178560    ||112   ||428160    ||152  ||684160    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||181760    ||113   ||434560    ||153  ||690560    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||184960    ||114   ||440960    ||154  ||696960    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||191360    ||115   ||447360    ||155  ||703360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||197760    ||116   ||453760    ||156  ||709760    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||204160    ||117   ||460160    ||157  ||716160    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||210560    ||118   ||466560    ||158  ||722560    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||216960    ||119   ||472960    ||159  ||728960    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||223360    ||120  ||479360    ||160  ||735360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||229760    ||121   ||485760    ||161  ||741760&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||236160    ||122   ||492160    ||162  ||748160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=383</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=383"/>
		<updated>2019-10-31T01:49:01Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||85760     ||83   ||242560    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||88960     ||84   ||248960    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||92160     ||85   ||255360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||95360     ||86   ||261760    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||98560     ||87   ||268160    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||101760     ||88   ||274560    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||104960     ||89   ||280960    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||108160     ||90   ||287360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||111360     ||91   ||293760    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||114560     ||92   ||300160    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||117760     ||93   ||306560    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||120960     ||94   ||312960    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||124160     ||95   ||319360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||127360     ||96   ||325760    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||130560     ||97   ||332160    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||133760     ||98   ||338560    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||136960     ||99   ||344960    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||140160    ||100   ||351360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||143360    ||101   ||357760    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||146560    ||102   ||364160    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||149760    ||103   ||370560    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||152960    ||104   ||376960    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||156160    ||105   ||383360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||159360    ||106   ||389760    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||162560    ||107   ||396160    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||165760    ||108   ||402560    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||168960    ||109   ||408960    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||172160    ||110   ||415360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||175360    ||111   ||421760    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||178560    ||112   ||428160    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||181760    ||113   ||434560    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||184960    ||114   ||440960    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||191360    ||115   ||447360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||197760    ||116   ||453760    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||204160    ||117   ||460160    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||210560    ||118   ||466560    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||216960    ||119   ||472960    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||223360    ||120  ||479360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||229760    ||121   ||485760    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||236160    ||122   ||492160    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=382</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=382"/>
		<updated>2019-10-31T01:39:50Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||85760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||88960     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||92160     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||95360     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||98560     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||101760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||104960     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||108160     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||111360     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||114560     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||117760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||120960     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||124160     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||127360     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||130560     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||133760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||136960     ||99   ||74560    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||140160    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||143360    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||146560    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||149760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||152960    ||104   ||78560    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||156160    ||105   ||79360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||159360    ||106   ||80160    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||162560    ||107   ||80960    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||165760    ||108   ||81760    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||168960    ||109   ||82560    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||172160    ||110   ||83360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||175360    ||111   ||84160    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||178560    ||112   ||84960    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||181760    ||113   ||85760    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||184960    ||114   ||86560    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||191360    ||115   ||87360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||197760    ||116   ||88160    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||204160    ||117   ||88960    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||210560    ||118   ||89760    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||216960    ||119   ||90560    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||223360    ||120  || 91360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||229760    ||121   ||92160    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||236160    ||122   ||92960    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=381</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=381"/>
		<updated>2019-10-31T01:31:33Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||30560     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||31360     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||32160     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||32960     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||33760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||34560     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||35360     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||36160     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||36960     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||6560     ||53   ||37760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||8160     ||54   ||38560     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||9760     ||55   ||39360     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||11360     ||56   ||40160     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||12960     ||57   ||40960     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||15360     ||58   ||41760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||17760     ||59   ||42560     ||99   ||74560    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||20160     ||60   ||43360    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||22560     ||61   ||44160    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||24960     ||62   ||44960    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||27360     ||63   ||45760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||29760     ||64   ||46560    ||104   ||78560    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||32160     ||65   ||47360    ||105   ||79360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||34560     ||66   ||48160    ||106   ||80160    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||36960     ||67   ||48960    ||107   ||80960    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||39360     ||68   ||49760    ||108   ||81760    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||41760     ||69   ||50560    ||109   ||82560    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||44160    || 70   ||51360    ||110   ||83360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||47360     ||71   ||52160    ||111   ||84160    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||50560     ||72   ||52960    ||112   ||84960    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||53760     ||73   ||53760    ||113   ||85760    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||56960     ||74   ||54560    ||114   ||86560    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||60160     ||75   ||55360    ||115   ||87360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||63360     ||76   ||56160    ||116   ||88160    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||66560     ||77   ||56960    ||117   ||88960    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||69760     ||78   ||57760    ||118   ||89760    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||72960     ||79   ||58560    ||119   ||90560    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||76160     ||80   ||59360    ||120  || 91360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||79360     ||81   ||60160    ||121   ||92160    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||82560     ||82   ||60960    ||122   ||92960    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=380</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=380"/>
		<updated>2019-10-31T01:25:20Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires  280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to  12 hulls requires  800 SY workers for each hull above  8.&lt;br /&gt;
 C. 13 to  30 hulls requires 1600 SY workers for each hull above  12.&lt;br /&gt;
 D. 31 to  74 hulls requires 3200 SY workers for each hull above  30.&lt;br /&gt;
 E. 75 to 200 hulls requires 6400 SY workers for each hull above  74.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||30560     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||31360     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||32160     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||32960     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||33760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||34560     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||35360     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||36160     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||36960     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||5760     ||53   ||37760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||6560     ||54   ||38560     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||7360     ||55   ||39360     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||8160     ||56   ||40160     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||8960     ||57   ||40960     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||9760     ||58   ||41760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||10560     ||59   ||42560     ||99   ||74560    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||11360     ||60   ||43360    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||12160     ||61   ||44160    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||12960     ||62   ||44960    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||13760     ||63   ||45760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||14560     ||64   ||46560    ||104   ||78560    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||15360     ||65   ||47360    ||105   ||79360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||16160     ||66   ||48160    ||106   ||80160    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||16960     ||67   ||48960    ||107   ||80960    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||17760     ||68   ||49760    ||108   ||81760    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||18560     ||69   ||50560    ||109   ||82560    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||19360    || 70   ||51360    ||110   ||83360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||20160     ||71   ||52160    ||111   ||84160    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||20960     ||72   ||52960    ||112   ||84960    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||21760     ||73   ||53760    ||113   ||85760    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||22560     ||74   ||54560    ||114   ||86560    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||23360     ||75   ||55360    ||115   ||87360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||24160     ||76   ||56160    ||116   ||88160    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||24960     ||77   ||56960    ||117   ||88960    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||25760     ||78   ||57760    ||118   ||89760    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||26560     ||79   ||58560    ||119   ||90560    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||27360     ||80   ||59360    ||120  || 91360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||28160     ||81   ||60160    ||121   ||92160    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||28960     ||82   ||60960    ||122   ||92960    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=379</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=379"/>
		<updated>2019-09-26T16:49:06Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* When a planet changes owners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time (1 week real time) for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists times 10%&lt;br /&gt;
*SOL times troops times 15%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=378</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=378"/>
		<updated>2019-07-17T19:21:54Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* When a planet changes owners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time (1 week real time) for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
NOTE: THIS RULE HAS CHANGED- there is no longer a penalty: &lt;br /&gt;
&lt;br /&gt;
One side effect of the transfer is the number of consumer goods are decreased by 20%&lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists times 10%&lt;br /&gt;
*SOL times troops times 15%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=374</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=374"/>
		<updated>2019-07-06T01:48:22Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||30560     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||31360     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||32160     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||32960     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||33760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||34560     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||35360     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||36160     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||36960     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||5760     ||53   ||37760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||6560     ||54   ||38560     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||7360     ||55   ||39360     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||8160     ||56   ||40160     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||8960     ||57   ||40960     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||9760     ||58   ||41760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||10560     ||59   ||42560     ||99   ||74560    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||11360     ||60   ||43360    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||12160     ||61   ||44160    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||12960     ||62   ||44960    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||13760     ||63   ||45760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||14560     ||64   ||46560    ||104   ||78560    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||15360     ||65   ||47360    ||105   ||79360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||16160     ||66   ||48160    ||106   ||80160    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||16960     ||67   ||48960    ||107   ||80960    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||17760     ||68   ||49760    ||108   ||81760    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||18560     ||69   ||50560    ||109   ||82560    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||19360    || 70   ||51360    ||110   ||83360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||20160     ||71   ||52160    ||111   ||84160    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||20960     ||72   ||52960    ||112   ||84960    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||21760     ||73   ||53760    ||113   ||85760    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||22560     ||74   ||54560    ||114   ||86560    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||23360     ||75   ||55360    ||115   ||87360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||24160     ||76   ||56160    ||116   ||88160    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||24960     ||77   ||56960    ||117   ||88960    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||25760     ||78   ||57760    ||118   ||89760    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||26560     ||79   ||58560    ||119   ||90560    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||27360     ||80   ||59360    ||120  || 91360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||28160     ||81   ||60160    ||121   ||92160    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||28960     ||82   ||60960    ||122   ||92960    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=373</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=373"/>
		<updated>2019-07-06T01:45:04Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||30560     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||31360     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||32160     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||32960     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||33760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||34560     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||35360     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||36160     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||36960     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||5760     ||53   ||37760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||6560     ||54   ||38560     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||7360     ||55   ||39360     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||8160     ||56   ||40160     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||8960     ||57   ||40960     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||9760     ||58   ||41760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||10560     ||59   ||42560     ||99   ||74560    ||139  ||106560    ||179  ||138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||11360     ||60   ||43360    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||12160     ||61   ||44160    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||12960     ||62   ||44960    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||13760     ||63   ||45760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|-&lt;br /&gt;
|   24   ||14560     ||64   ||46560    ||104   ||78560    ||144  ||110560    ||184  ||142560&lt;br /&gt;
|-&lt;br /&gt;
|   25   ||15360     ||65   ||47360    ||105   ||79360    ||145  ||111360    ||185  ||143360&lt;br /&gt;
|-&lt;br /&gt;
|   26   ||16160     ||66   ||48160    ||106   ||80160    ||146  ||112160    ||186  ||144160&lt;br /&gt;
|-&lt;br /&gt;
|   27   ||16960     ||67   ||48960    ||107   ||80960    ||147  ||112960    ||187  ||144960&lt;br /&gt;
|-&lt;br /&gt;
|   28   ||17760     ||68   ||49760    ||108   ||81760    ||148  ||113760    ||188  ||145760&lt;br /&gt;
|-&lt;br /&gt;
|   29   ||18560     ||69   ||50560    ||109   ||82560    ||149  ||114560    ||189  ||146560&lt;br /&gt;
|-&lt;br /&gt;
|   30   ||19360    || 70   ||51360    ||110   ||83360    ||150  ||115360    ||190  ||147360&lt;br /&gt;
|-&lt;br /&gt;
|   31   ||20160     ||71   ||52160    ||111   ||84160    ||151  ||116160    ||191  ||148160&lt;br /&gt;
|-&lt;br /&gt;
|   32   ||20960     ||72   ||52960    ||112   ||84960    ||152  ||116960    ||192  ||148960&lt;br /&gt;
|-&lt;br /&gt;
|   33   ||21760     ||73   ||53760    ||113   ||85760    ||153  ||117760    ||193  ||149760&lt;br /&gt;
|-&lt;br /&gt;
|   34   ||22560     ||74   ||54560    ||114   ||86560    ||154  ||118560    ||194  ||150560&lt;br /&gt;
|-&lt;br /&gt;
|   35   ||23360     ||75   ||55360    ||115   ||87360    ||155  ||119360    ||195  ||151360&lt;br /&gt;
|-&lt;br /&gt;
|   36   ||24160     ||76   ||56160    ||116   ||88160    ||156  ||120160    ||196  ||152160&lt;br /&gt;
|-&lt;br /&gt;
|   37   ||24960     ||77   ||56960    ||117   ||88960    ||157  ||120960    ||197  ||152960&lt;br /&gt;
|-&lt;br /&gt;
|   38 ||25760     ||78   ||57760    ||118   ||89760    ||158  ||121760    ||198  ||153760&lt;br /&gt;
|-&lt;br /&gt;
|   39   ||26560     ||79   ||58560    ||119   ||90560    ||159  ||122560    ||199  ||154560&lt;br /&gt;
|-&lt;br /&gt;
|   40   ||27360     ||80   ||59360    ||120  || 91360    ||160  ||123360    ||200  ||155360&lt;br /&gt;
|-&lt;br /&gt;
|   41   ||28160     ||81   ||60160    ||121   ||92160    ||161  ||124160&lt;br /&gt;
|-&lt;br /&gt;
|   42   ||28960     ||82   ||60960    ||122   ||92960    ||162  ||124960&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=372</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=372"/>
		<updated>2019-07-06T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|-&lt;br /&gt;
|    4||     640     ||44   ||30560     ||84   ||62560    ||124   ||94560    ||164  ||126560&lt;br /&gt;
|-&lt;br /&gt;
|    5||     920     ||45   ||31360     ||85   ||63360    ||125   ||95360    ||165  ||127360&lt;br /&gt;
|-&lt;br /&gt;
|    6    ||1200     ||46   ||32160     ||86   ||64160    ||126   ||96160    ||166  ||128160&lt;br /&gt;
|-&lt;br /&gt;
|    7    ||1480    || 47   ||32960     ||87   ||64960    ||127   ||96960    ||167  ||128960&lt;br /&gt;
|-&lt;br /&gt;
|    8    ||1760     ||48   ||33760     ||88   ||65760    ||128   ||97760    ||168  ||129760&lt;br /&gt;
|-&lt;br /&gt;
|    9    ||2560     ||49   ||34560     ||89   ||66560    ||129   ||98560    ||169  ||130560&lt;br /&gt;
|-&lt;br /&gt;
|   10    ||3360     ||50   ||35360     ||90   ||67360    ||130   ||99360    ||170  ||131360&lt;br /&gt;
|-&lt;br /&gt;
|   11    ||4160     ||51   ||36160     ||91   ||68160    ||131  ||100160    ||171  ||132160&lt;br /&gt;
|-&lt;br /&gt;
|   12    ||4960     ||52   ||36960     ||92   ||68960    ||132  ||100960    ||172  ||132960&lt;br /&gt;
|-&lt;br /&gt;
|   13    ||5760     ||53   ||37760     ||93   ||69760    ||133  ||101760    ||173  ||133760&lt;br /&gt;
|-&lt;br /&gt;
|   14    ||6560     ||54   ||38560     ||94   ||70560    ||134  ||102560    ||174  ||134560&lt;br /&gt;
|-&lt;br /&gt;
|   15    ||7360     ||55   ||39360     ||95   ||71360    ||135  ||103360   || 175  ||135360&lt;br /&gt;
|-&lt;br /&gt;
|   16    ||8160     ||56   ||40160     ||96   ||72160    ||136  ||104160   || 176 || 136160&lt;br /&gt;
|-&lt;br /&gt;
|   17    ||8960     ||57   ||40960     ||97   ||72960    ||137  ||104960    ||177  ||136960&lt;br /&gt;
|-&lt;br /&gt;
|   18    ||9760     ||58   ||41760     ||98   ||73760    ||138  ||105760    ||178  ||137760&lt;br /&gt;
|-&lt;br /&gt;
|   19   ||10560     ||59   ||42560     ||99   ||74560    ||139  ||106560    ||179  138560&lt;br /&gt;
|-&lt;br /&gt;
|   20   ||11360     ||60   ||43360    ||100   ||75360    ||140  ||107360    ||180  ||139360&lt;br /&gt;
|-&lt;br /&gt;
|   21   ||12160     ||61   ||44160    ||101   ||76160    ||141  ||108160    ||181  ||140160&lt;br /&gt;
|-&lt;br /&gt;
|   22   ||12960     ||62   ||44960    ||102   ||76960    ||142  ||108960    ||182  ||140960&lt;br /&gt;
|-&lt;br /&gt;
|   23   ||13760     ||63   ||45760    ||103   ||77760    ||143  ||109760    ||183  ||141760&lt;br /&gt;
|}&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=371</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=371"/>
		<updated>2019-07-06T01:27:43Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=370</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=370"/>
		<updated>2019-07-06T01:27:13Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: green;&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=369</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=369"/>
		<updated>2019-07-06T01:26:12Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; sytle=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- &lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=368</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=368"/>
		<updated>2019-07-06T01:25:18Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- sytle=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=367</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=367"/>
		<updated>2019-07-06T01:24:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|- sytle=&amp;quot;text-align=right&amp;quot;&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=366</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=366"/>
		<updated>2019-07-06T01:23:24Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; sytle=&amp;quot;text-align=right&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|-&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=365</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=365"/>
		<updated>2019-07-06T01:22:22Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; sytle=&amp;quot;align=right&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|-&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=364</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=364"/>
		<updated>2019-07-06T01:21:06Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|-&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=363</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=363"/>
		<updated>2019-07-06T01:18:01Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|-&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=362</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=362"/>
		<updated>2019-07-06T01:17:01Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|-&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=361</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=361"/>
		<updated>2019-07-06T01:16:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS  !!HULLS !!WORKERS&lt;br /&gt;
|    3||     360     ||43   ||29760     ||83   ||61760    ||123   ||93760    ||163  ||125760&lt;br /&gt;
|}&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=360</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=360"/>
		<updated>2019-07-06T01:13:02Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired and purchase ship components in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS&lt;br /&gt;
    3     360     43   29760     83   61760    123   93760    163  125760&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=359</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=359"/>
		<updated>2019-07-06T01:03:33Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 available hulls on planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hull max&lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40 hulls max&lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 hulls max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS&lt;br /&gt;
    3     360     43   29760     83   61760    123   93760    163  125760&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=358</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=358"/>
		<updated>2019-07-06T01:00:57Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 hulls - max ship hulls to be modified&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 &lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 &lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 &lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 &lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40  &lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS&lt;br /&gt;
    3     360     43   29760     83   61760    123   93760    163  125760&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=357</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=357"/>
		<updated>2019-07-06T00:59:47Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 hulls at planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes &lt;br /&gt;
|2 &lt;br /&gt;
| 20&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks &lt;br /&gt;
|5 &lt;br /&gt;
| 50 &lt;br /&gt;
|- &lt;br /&gt;
|Lasers &lt;br /&gt;
|10 &lt;br /&gt;
| 100 &lt;br /&gt;
|- &lt;br /&gt;
|Shields &lt;br /&gt;
|10 &lt;br /&gt;
| 100 &lt;br /&gt;
|- &lt;br /&gt;
|Life Support &lt;br /&gt;
|5 &lt;br /&gt;
| 50 &lt;br /&gt;
|- &lt;br /&gt;
|Fighter Bays &lt;br /&gt;
|5 &lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
|Impulse Drive &lt;br /&gt;
|4 &lt;br /&gt;
|40  &lt;br /&gt;
|- &lt;br /&gt;
|Warp Drive &lt;br /&gt;
|2 &lt;br /&gt;
| 20 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS&lt;br /&gt;
    3     360     43   29760     83   61760    123   93760    163  125760&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=356</id>
		<title>Ship Yards</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Ship_Yards&amp;diff=356"/>
		<updated>2019-07-06T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shipyard is the most sophisticated, expensive endeavor a colony can be directed to undertake. Shipyards are relatively slow to construct and require huge amounts of metals. Once built, however, a shipyard is the most valuable possession one can have. With a large shipyard, one need never visit an Imperial base at all; in fact with a large enough shipyard you can build things the Empire would never dare sell to you. &lt;br /&gt;
&lt;br /&gt;
The major occupation of a shipyard is the construction of fighter ships. These can either be accumulated on-planet, or exported for profit. Building fighters requires a large work force, and a good supply of metals. Since fighters are the basis for both the attack and defense of planets, an aggressive warrior will need a plentiful supply. &lt;br /&gt;
&lt;br /&gt;
The shipyard may also be directed to produce ground-mounted laser turrets for planetary defense. A turret requires roughly the same amount of materiel and labor as a fighter. &lt;br /&gt;
&lt;br /&gt;
In addition to fighter craft and ground defenses, the shipyard can build or repair your starship. Not only are simple repairs performed cheaper and more conveniently than in an Imperial yard, enhancements to the ship are more easily obtained in your own yard. The level of work the docks can do is proportional to the number of workers working there. The following table gives the size of the ship that can be fully repaired in ship yards of a given size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;| Item&lt;br /&gt;
! Multiplier&lt;br /&gt;
! Example 10 hulls at planet&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes |2 | 20&lt;br /&gt;
|- &lt;br /&gt;
|Fuel Tanks |5 | 50 &lt;br /&gt;
|Lasers |10 | 100 &lt;br /&gt;
|Shields |10 | 100 &lt;br /&gt;
|Life Support |5 | 50 &lt;br /&gt;
|Fighter Bays |5 | 50&lt;br /&gt;
|Impulse Drive |4 |40  &lt;br /&gt;
|Warp Drive |2 | 20 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: There is a Warp Drive Limit for all Civilian Ships = 12340&lt;br /&gt;
&lt;br /&gt;
This table shows the exact number of Ship Yard workers required to&lt;br /&gt;
produce a given amount of hulls.&lt;br /&gt;
Please Note The Following:&lt;br /&gt;
 &lt;br /&gt;
 A.  4 to   8 hulls requires 280 SY workers for each hull above  3.&lt;br /&gt;
 B.  9 to 200 hulls requires 800 SY workers for each hull above  8.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS  HULLS WORKERS&lt;br /&gt;
    3     360     43   29760     83   61760    123   93760    163  125760&lt;br /&gt;
    4     640     44   30560     84   62560    124   94560    164  126560&lt;br /&gt;
    5     920     45   31360     85   63360    125   95360    165  127360&lt;br /&gt;
    6    1200     46   32160     86   64160    126   96160    166  128160&lt;br /&gt;
    7    1480     47   32960     87   64960    127   96960    167  128960&lt;br /&gt;
    8    1760     48   33760     88   65760    128   97760    168  129760&lt;br /&gt;
    9    2560     49   34560     89   66560    129   98560    169  130560&lt;br /&gt;
   10    3360     50   35360     90   67360    130   99360    170  131360&lt;br /&gt;
   11    4160     51   36160     91   68160    131  100160    171  132160&lt;br /&gt;
   12    4960     52   36960     92   68960    132  100960    172  132960&lt;br /&gt;
   13    5760     53   37760     93   69760    133  101760    173  133760&lt;br /&gt;
   14    6560     54   38560     94   70560    134  102560    174  134560&lt;br /&gt;
   15    7360     55   39360     95   71360    135  103360    175  135360&lt;br /&gt;
   16    8160     56   40160     96   72160    136  104160    176  136160&lt;br /&gt;
   17    8960     57   40960     97   72960    137  104960    177  136960&lt;br /&gt;
   18    9760     58   41760     98   73760    138  105760    178  137760&lt;br /&gt;
   19   10560     59   42560     99   74560    139  106560    179  138560&lt;br /&gt;
   20   11360     60   43360    100   75360    140  107360    180  139360&lt;br /&gt;
   21   12160     61   44160    101   76160    141  108160    181  140160&lt;br /&gt;
   22   12960     62   44960    102   76960    142  108960    182  140960&lt;br /&gt;
   23   13760     63   45760    103   77760    143  109760    183  141760&lt;br /&gt;
   24   14560     64   46560    104   78560    144  110560    184  142560&lt;br /&gt;
   25   15360     65   47360    105   79360    145  111360    185  143360&lt;br /&gt;
   26   16160     66   48160    106   80160    146  112160    186  144160&lt;br /&gt;
   27   16960     67   48960    107   80960    147  112960    187  144960&lt;br /&gt;
   28   17760     68   49760    108   81760    148  113760    188  145760&lt;br /&gt;
   29   18560     69   50560    109   82560    149  114560    189  146560&lt;br /&gt;
   30   19360     70   51360    110   83360    150  115360    190  147360&lt;br /&gt;
   31   20160     71   52160    111   84160    151  116160    191  148160&lt;br /&gt;
   32   20960     72   52960    112   84960    152  116960    192  148960&lt;br /&gt;
   33   21760     73   53760    113   85760    153  117760    193  149760&lt;br /&gt;
   34   22560     74   54560    114   86560    154  118560    194  150560&lt;br /&gt;
   35   23360     75   55360    115   87360    155  119360    195  151360&lt;br /&gt;
   36   24160     76   56160    116   88160    156  120160    196  152160&lt;br /&gt;
   37   24960     77   56960    117   88960    157  120960    197  152960&lt;br /&gt;
   38   25760     78   57760    118   89760    158  121760    198  153760&lt;br /&gt;
   39   26560     79   58560    119   90560    159  122560    199  154560&lt;br /&gt;
   40   27360     80   59360    120   91360    160  123360    200  155360&lt;br /&gt;
   41   28160     81   60160    121   92160    161  124160&lt;br /&gt;
   42   28960     82   60960    122   92960    162  124960&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Navigation&amp;diff=355</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Navigation&amp;diff=355"/>
		<updated>2019-07-05T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Normal Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are multiple forms of navigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Space ==&lt;br /&gt;
[[File:normalspace.PNG  |200px|thumb|left|Normal Space]]&lt;br /&gt;
In Normal Space you are localized to a single star system. For this explanation we will use G50.1268 in rim space as an example. Inside this system there are multiple planets including a planet owned by [[TheGuardians]]. &lt;br /&gt;
&lt;br /&gt;
While in Normal Space you can direct your ship using the W A S D keys. The W key to throttle up, the S key to throttle down, the A key to turn your ship counter clock wise, and the D to turn it clock wise. These keys can be rebound in the options menu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:autonavbar.PNG  |300px|frameless|autonav]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also select a planet by clicking on it or choosing it in the auto navigation bar on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In order to enter Hyperspace from Normal Space, you must move away from the star in the center of the solar system. Watch the Auto Nav bar to see the percentage number change from red to blue that indicates that you&amp;#039;ve moved far enough.&lt;br /&gt;
&lt;br /&gt;
[[File:Warp_entry.PNG |300px|frameless|autonav]] &lt;br /&gt;
&lt;br /&gt;
Once this number is above 80 percent chance it should be OK to attempt a warp. If you warp with a low chance at success it is possible to damage and even destroy your ship! Be careful when using the auto navigation feature. It will attempt to warp as soon as you select a planet or star system. If you are too close to the systems star it is possible to destroy your ship. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guardian System JUMPING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While in normal space you can use the guardians jump gates by entering a system with a guardian planet and accessing your star map. Then select a region with a previously discovered Guardian planet you would like to visit and select jump to Xxx.XXX. Alternatively you can enter jum Xxx.XXX into your command bar. There are default Guardian bases available in each of the Space [[Regions]] allowing you to jump between them without first discovering them. They are listed here&lt;br /&gt;
&lt;br /&gt;
T06.491, T06.674, T06.207, T06.1996&lt;br /&gt;
&lt;br /&gt;
M50.593, M50.1623, M50.366, M50.1723&lt;br /&gt;
&lt;br /&gt;
G50.669, G50.1268, G50.1676, G50.461&lt;br /&gt;
&lt;br /&gt;
[[File:Jumpexample.PNG |300px|frameless|autonav]]&lt;br /&gt;
&lt;br /&gt;
== Hyper Space ==&lt;br /&gt;
[[File:Hyperspace.PNG  |300px|thumb|left|hyperspace]]Hyper space flight is similar to Normal space and can be navigated much the same way. Once in hyper there are few things to take note of. First off you will be presented with many Dots most likely white. These dots represent star systems in the galaxy. Each one being unique. The color of the dot signifies the status of the system. Unidentified system=White, Previously Probed=Blue, Currently owned system=Pink, Another entities base=Yellow&lt;br /&gt;
&lt;br /&gt;
You can click on a system to select either probe or navigate. If you prefer you can type into the command bar nav XXX.xxx.x Replace the x with the desired system name. One example being nav G50.1268.&lt;br /&gt;
&lt;br /&gt;
[[File:Hypnav.PNG  |200px|frameless|hyperspace]]&lt;br /&gt;
&lt;br /&gt;
You can mouse of a planet once you have visited it or probed the system for basic information about said system.&lt;br /&gt;
&lt;br /&gt;
[[File:Hyperspaceoverview.PNG  |200px|frameless|hyperspace]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Navigation&amp;diff=354</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Navigation&amp;diff=354"/>
		<updated>2019-07-05T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Normal Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are multiple forms of navigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Normal Space ==&lt;br /&gt;
[[File:normalspace.PNG  |200px|thumb|left|Normal Space]]&lt;br /&gt;
In Normal Space you are localized to a single star system. For this explanation we will use G50.1268 in rim space as an example. Inside this system there are multiple planets including a planet owned by [[TheGuardians]]. &lt;br /&gt;
&lt;br /&gt;
While in Normal Space you can direct your ship using the W A S D keys. The W key to throttle up, the S key to throttle down, the A key to turn your ship counter clock wise, and the D to turn it clock wise. These keys can be rebound in the options menu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:autonavbar.PNG  |300px|frameless|autonav]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also select a planet by clicking on it or choosing it in the auto navigation bar on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In order to enter Hyperspace from Normal Space, you must move away from the star in the center of the solar system. Watch the Auto Nav bar to see the percentage number light up that indicates that you&amp;#039;ve moved far enough. Once you see the Warp Entry value turn blue (from red), you can punch into Hyperspace, Remember there is always a small chance of failure on every jump.&lt;br /&gt;
&lt;br /&gt;
[[File:Warp_entry.PNG |300px|frameless|autonav]] &lt;br /&gt;
&lt;br /&gt;
Once this number is above 80 percent chance it should be OK to attempt a warp. If you warp with a low chance at success it is possible to damage and even destroy your ship! Be careful when using the auto navigation feature. It will attempt to warp as soon as you select a planet or star system. If you are too close to the systems star it is possible to destroy your ship. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guardian System JUMPING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While in normal space you can use the guardians jump gates by entering a system with a guardian planet and accessing your star map. Then select a region with a previously discovered Guardian planet you would like to visit and select jump to Xxx.XXX. Alternatively you can enter jum Xxx.XXX into your command bar. There are default Guardian bases available in each of the Space [[Regions]] allowing you to jump between them without first discovering them. They are listed here&lt;br /&gt;
&lt;br /&gt;
T06.491, T06.674, T06.207, T06.1996&lt;br /&gt;
&lt;br /&gt;
M50.593, M50.1623, M50.366, M50.1723&lt;br /&gt;
&lt;br /&gt;
G50.669, G50.1268, G50.1676, G50.461&lt;br /&gt;
&lt;br /&gt;
[[File:Jumpexample.PNG |300px|frameless|autonav]]&lt;br /&gt;
&lt;br /&gt;
== Hyper Space ==&lt;br /&gt;
[[File:Hyperspace.PNG  |300px|thumb|left|hyperspace]]Hyper space flight is similar to Normal space and can be navigated much the same way. Once in hyper there are few things to take note of. First off you will be presented with many Dots most likely white. These dots represent star systems in the galaxy. Each one being unique. The color of the dot signifies the status of the system. Unidentified system=White, Previously Probed=Blue, Currently owned system=Pink, Another entities base=Yellow&lt;br /&gt;
&lt;br /&gt;
You can click on a system to select either probe or navigate. If you prefer you can type into the command bar nav XXX.xxx.x Replace the x with the desired system name. One example being nav G50.1268.&lt;br /&gt;
&lt;br /&gt;
[[File:Hypnav.PNG  |200px|frameless|hyperspace]]&lt;br /&gt;
&lt;br /&gt;
You can mouse of a planet once you have visited it or probed the system for basic information about said system.&lt;br /&gt;
&lt;br /&gt;
[[File:Hyperspaceoverview.PNG  |200px|frameless|hyperspace]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Main_Page&amp;diff=249</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Main_Page&amp;diff=249"/>
		<updated>2019-07-04T03:30:30Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Contribute to the wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &amp;#039;&amp;#039;&amp;#039;Galaxicus&amp;#039;&amp;#039;&amp;#039;!  &lt;br /&gt;
&lt;br /&gt;
Galaxicus is a unity3d based multiplayer, strategic empire building space game. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
It is told that in an ancient war, Earth was destroyed and ruminants of the human race established colonies on distant planets. There was little contact for many years but as the colonies grew and moved back out into the galaxy, they encountered each other and fierce battles took place for control of galactic resources. &lt;br /&gt;
&lt;br /&gt;
In order to end the bloodshed, a loosely organized political system was set up. Leaders of the various colonies met and established criteria on how political power would be wielded. These leaders became members of the Imperial Senate and were evaluated every cycle as to their combat skill and economic prowess. Senators rose and fell but every cycle the Senator with the highest points would become President and because it took strength to maintain order, the leader of the most powerful alliance would be crowned Emperor or Empress of the Galaxy. &lt;br /&gt;
&lt;br /&gt;
As a Senator and want to be Emperor, take command of your very own scout ship, provided by the Imperial Senate. Test your mettle in real time combat against other pilots. Establish colonies and protect them by establishing alliances with other Senators. &lt;br /&gt;
&lt;br /&gt;
Manage your colonial economies to grow your empire and provide resources for expansion. Build ship yards and upgrade your ship to a Dreadnaught to become one of the most feared pilots in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== Contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Editing the wiki tutorial&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Contact Spectrum via Discord to create an account&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/EPRUuRZ Galaxicus Discord]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Main_Page&amp;diff=248</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Main_Page&amp;diff=248"/>
		<updated>2019-07-04T03:30:17Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Contribute to the wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to &amp;#039;&amp;#039;&amp;#039;Galaxicus&amp;#039;&amp;#039;&amp;#039;!  &lt;br /&gt;
&lt;br /&gt;
Galaxicus is a unity3d based multiplayer, strategic empire building space game. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
It is told that in an ancient war, Earth was destroyed and ruminants of the human race established colonies on distant planets. There was little contact for many years but as the colonies grew and moved back out into the galaxy, they encountered each other and fierce battles took place for control of galactic resources. &lt;br /&gt;
&lt;br /&gt;
In order to end the bloodshed, a loosely organized political system was set up. Leaders of the various colonies met and established criteria on how political power would be wielded. These leaders became members of the Imperial Senate and were evaluated every cycle as to their combat skill and economic prowess. Senators rose and fell but every cycle the Senator with the highest points would become President and because it took strength to maintain order, the leader of the most powerful alliance would be crowned Emperor or Empress of the Galaxy. &lt;br /&gt;
&lt;br /&gt;
As a Senator and want to be Emperor, take command of your very own scout ship, provided by the Imperial Senate. Test your mettle in real time combat against other pilots. Establish colonies and protect them by establishing alliances with other Senators. &lt;br /&gt;
&lt;br /&gt;
Manage your colonial economies to grow your empire and provide resources for expansion. Build ship yards and upgrade your ship to a Dreadnaught to become one of the most feared pilots in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== Contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Editing the wiki tutorial&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Contact Spectrum via Discord to create an account&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/EPRUuRZ link Galaxicus Discord]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=TheGuardians&amp;diff=247</id>
		<title>TheGuardians</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=TheGuardians&amp;diff=247"/>
		<updated>2019-07-02T04:32:18Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Created page with &amp;quot;Our knowledge of the Guardians is limited, they are a friendly race and we assume they created the jump gates.  They are traders and love to make a good deal!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our knowledge of the Guardians is limited, they are a friendly race and we assume they created the jump gates.&lt;br /&gt;
&lt;br /&gt;
They are traders and love to make a good deal!&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=JumpGates&amp;diff=246</id>
		<title>JumpGates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=JumpGates&amp;diff=246"/>
		<updated>2019-07-02T04:24:44Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: Created page with &amp;quot;Jump Gates are scattered across the galaxy.  Ships entering a jump gate designate the destination and the gates propel a ship at warp 120 between the gates.  Jump gates are lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jump Gates are scattered across the galaxy.  Ships entering a jump gate designate the destination and the gates propel a ship at warp 120 between the gates.&lt;br /&gt;
&lt;br /&gt;
Jump gates are located in the Guardian&amp;#039;s systems.  We have discovered four jump gates per region, one in each of the four quadrants.&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=245</id>
		<title>Planet Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Planet_Score&amp;diff=245"/>
		<updated>2019-05-29T16:49:59Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: /* Step 3: The final calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= How planet score is calculated =&lt;br /&gt;
Planet score is the majority of a players score [[Score]]&lt;br /&gt;
&lt;br /&gt;
==Step 1: The value of the planet is calculated==&lt;br /&gt;
Each industry has a capacity, this capacity is the max number of workers that can work in the industry.&lt;br /&gt;
&lt;br /&gt;
The value of an industry is the capacity times its cost.&lt;br /&gt;
&lt;br /&gt;
Adding each industry&amp;#039;s value results in a value for the planet.  These include Refineries, Civilian Factories, Basic Industry, Armaments, and Ship Yards.&lt;br /&gt;
&lt;br /&gt;
Note: Some jobs in Galaxicus have no value, such as government, it does not have a capacity thus no value.&lt;br /&gt;
&lt;br /&gt;
==Step 2: The standard of living is calculated.==&lt;br /&gt;
The standard of living is based on the number of consumer goods used.  Take for example when a colonist purchases a TV (using an earth term) he does not need to purchase another for a long time.&lt;br /&gt;
&lt;br /&gt;
Standard of living equals consumer goods used divided by colonists and troops.&lt;br /&gt;
&lt;br /&gt;
===Example and inner workings===&lt;br /&gt;
Standard of living cannot be more than 300% and not less than 25%.&lt;br /&gt;
&lt;br /&gt;
If a planet is below 25% it will take at least colonists divided by four before the SOL will change.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A planet has 1,000,000 colonists and the player has not added any consumer goods to the planet.  The player should bring at least 250,000 goods to the planet and it will take 1/4 year of game time (1 week real time) for the colonists to consume the goods.&lt;br /&gt;
&lt;br /&gt;
The example is very simple since it does not include planet growth and is only enough to &amp;#039;feed&amp;#039; the 1,000,000 population their basic desire.  &lt;br /&gt;
&lt;br /&gt;
Ideally the player would bring 3,000,000 consumer goods to get to 300% SOL.&lt;br /&gt;
&lt;br /&gt;
===How consumer goods are consumed===&lt;br /&gt;
Each colonist consumes one consumer good per year.  If there none, then they will be unhappy and the standard of living will decrease.&lt;br /&gt;
&lt;br /&gt;
The total purchased goods will reflect the Standard of Living&lt;br /&gt;
&lt;br /&gt;
===When a planet changes owners===&lt;br /&gt;
One side effect of the transfer is the number of consumer goods are decreased by 20%&lt;br /&gt;
&lt;br /&gt;
The new owner should consider bringing every colonist a consumer good to make them happy.&lt;br /&gt;
&lt;br /&gt;
It will take time for the colonists to consume the consumer goods, so swapping a planet in the last few hours of a war will not result in the direct transfer of one score from one player to another.&lt;br /&gt;
&lt;br /&gt;
==Step 3: The final calculation==&lt;br /&gt;
By adding the following together results in the final score.&lt;br /&gt;
&lt;br /&gt;
*SOL times colonists times 10%&lt;br /&gt;
*SOL times troops times 15%&lt;br /&gt;
*Planet Value&lt;br /&gt;
*Square Root (Taxes plus Metal Stock plus Metal Ore times 30)&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet_Management]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Planet_Management]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Radio&amp;diff=244</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Radio&amp;diff=244"/>
		<updated>2019-05-26T13:38:26Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Radio usage =&lt;br /&gt;
The radio has four channels A, B, C and D&lt;br /&gt;
&lt;br /&gt;
The radio can listen to all four channels at the same time, but it can only transmit on the current channel.&lt;br /&gt;
&lt;br /&gt;
Information coming through the channel will display the channel letter at the beginning of the message&lt;br /&gt;
&lt;br /&gt;
:[[File:ClipCapIt-190525-135350.PNG]]&lt;br /&gt;
&lt;br /&gt;
The tune button allows the player to change channels&lt;br /&gt;
&lt;br /&gt;
When a player enters space a message is sent out on the players channel A, players on teams normally tune A to the team channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tuning the radio =&lt;br /&gt;
&lt;br /&gt;
:[[File:ClipCapIt-190525-134722.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valid radio channels are 1 to 999999 Any other setting reverts to 1&lt;br /&gt;
&lt;br /&gt;
Radio channels less than 1000 are local to the current war.&lt;br /&gt;
&lt;br /&gt;
Radio channels 1000 to 999999 transmit across all wars including Parsec and Mega Wars.  This allows a player to be in a Parsec war and listen to the team chat in a Mega War or of a planet is attacked.&lt;br /&gt;
&lt;br /&gt;
Since the radio channels are public, teams should take care to rotate their channels on a regular basis.&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.galaxicus.com/index.php?title=Commands&amp;diff=243</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.galaxicus.com/index.php?title=Commands&amp;diff=243"/>
		<updated>2019-05-25T18:05:16Z</updated>

		<summary type="html">&lt;p&gt;Spectrum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Command Line Console==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
! NOTES:&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| /&lt;br /&gt;
| broadcast a message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ABANDON&lt;br /&gt;
| abandon the base being orbited&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATTACK []&lt;br /&gt;
| attack a base from orbit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bank []&lt;br /&gt;
| deposit, withdraw, or show balance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BASE&lt;br /&gt;
| list your bases&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| COMBAT&lt;br /&gt;
| enter or leave the combat terminal mode&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DESTRUCT&lt;br /&gt;
| self destruct your ship&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DRYDOCK [SAVE]&lt;br /&gt;
| enter dry dock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| END&lt;br /&gt;
| leave flight mode, when orbiting a planet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ENVIRONMENT&lt;br /&gt;
| report on a planet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ENVIRONMENT []&lt;br /&gt;
| examine the current planet, or the one specified&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ENVIRONMENT []&lt;br /&gt;
| display current star system, or the one specified.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESTABLISH []&lt;br /&gt;
| establish a new base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIGHTER&lt;br /&gt;
| transfer fighters between ship and a base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIRE []&lt;br /&gt;
| fire lasers.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HELP []&lt;br /&gt;
| give instructions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IMPULSE [[][,&amp;lt;% of light speed&amp;gt;]]&lt;br /&gt;
| impulse drive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| INFO []&lt;br /&gt;
| print a list of commands, or a short intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LIBRARY&lt;br /&gt;
| reprot on a planet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LIBRARY []&lt;br /&gt;
| examine the current planet or the one specified&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LIBRARY []&lt;br /&gt;
| display current star system or the one secified.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LOAD&lt;br /&gt;
| toad a torpedo tube.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LOCK&lt;br /&gt;
| lock lasers on a target.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MAP&lt;br /&gt;
| display a map of the known galaxy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MISSILE [[,]]&lt;br /&gt;
| fire missiles at a ship&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NAVIGATE []&lt;br /&gt;
| navigate (normal space)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NAVIGATE [[][,]}&lt;br /&gt;
| Navigate (hyperspace)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| OCCUPY []&lt;br /&gt;
| land troops on a base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PAY&lt;br /&gt;
| pay off a colony&amp;#039;s loan with cash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PICTURE []&lt;br /&gt;
| set frequency of a picture update, or print a picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PROBE[]&lt;br /&gt;
| fire a probe to a system, or recall the probe.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RANGE[]&lt;br /&gt;
| set scanner range.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| REDRAW&lt;br /&gt;
| reprint the screen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SCAN []&lt;br /&gt;
| find range and heading to star, or all neaby stars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SCOOP&lt;br /&gt;
| scoop a gas giant for fuel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SEARCH []&lt;br /&gt;
| search hyperspace for other ships&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SEND,&lt;br /&gt;
| send an interger messsage to another ship&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SHIELD [(,)]&lt;br /&gt;
| set energy in shields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| STATUS&lt;br /&gt;
| print a list of commands, or a short intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SURVEY[.]&lt;br /&gt;
| survey a base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TAX&lt;br /&gt;
| collect taxes from a base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TORPEDO[,]&lt;br /&gt;
| fire a torpedo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TRANSFER,&lt;br /&gt;
| tranfer metal to another ship&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TROOPS&lt;br /&gt;
| transfertroops between ship and base&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TUNE,&lt;br /&gt;
| tune the two hyperspace radios&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WARP [[][,]]&lt;br /&gt;
| warp drive (hyperspace).&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WHO&lt;br /&gt;
| identify a ship&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic_Skills]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Basic_Skills]]&lt;/div&gt;</summary>
		<author><name>Spectrum</name></author>
		
	</entry>
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